We have a long history of collaborating with Unity on novel technologies. So, because of its multiplayer nature, we put a significant focus on the networking and matchmaking side of the game. What was the biggest challenge you had to overcome during development?Įvery game has its own set of challenges and War Games was no different. The team grew in time, adding more designers, programmers, artists, and testers. We started with a small team of four to five people, working mostly on the network backend and design of gameplay mechanics. We created a prototype of the game in late 2018, and the actual development began in March 2019. How long did development take, and how many people worked on the game? We are big fans of Overwatch and Call of Duty, but there are more games that inspire us. We are gamers at heart and we take inspiration from those games we enjoy playing. Shadowgun War Games is the follow-up of our award-winning Shadowgun Legends. Where did the initial idea for the game come from? It's a highly competitive team player-versus-player shooter where you choose your hero and fight alongside teammates to win fame and glory in the galaxy's favourite sport, War Games. Marek Rabas: Shadowgun War Games is our latest free-to-play tactical first-person shooter for iOS and Android devices. : Can you start off by telling us about Shadowgun War Games? This week we spoke with Madfinger Games founder and CEO Marek Rabas regarding the launch of Shadow Gun War Games and how the studio intends to keep the game relevant over the coming months and years. To highlight all of the hard work that often goes on unseen in the background, is reaching out to developers to learn more about the general rigmarole of releasing a video game, with our ' Making Of' series. And in the current mobile market, that's only the first step in having a successful game. No matter the size of the game or how long it ultimately took to make, each new title involves a lot of hard work, hard decisions, and a little bit of luck before it even gets out the door and onto devices. The process in creating a game is a difficult, long and often stressful process, but it's one that can reap many awards alongside actually seeing your ideas come to life.
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